Rachel Mailhot

Rachel Mailhot
About

Rachel E. Mailhot is a recent graduate from Rensselaer Polytechnic Inst., where she studied Games, Simulations, Arts, & Sciences, with a concentration in Writing. Rachel has worked on several indie games and game projects, including the Global Game Jam game Cosmo, which she still lists as one of her favorites. Interests include: playing D&D and Pathfinder, petting cats, and getting excited about story driven narrative games.

My Posts

GDC Community

GDC Showcase: Terminally Online with Dream Daddy

The internet should be a fun tool for connecting with people, not for flattening ourselves and others into one dimensional ideas to be torn apart. Join Leighton Gray as she talks about her experience making Dream Daddy in this 2019 GDC talk.

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GDC Community

GDC Showcase: Marketing Mistakes with Innersloth

In this GDC Showcase Highlight, we talk about how failure is good trash, that we need in order to grow as people. And also to make a trash cow farm.

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GDC Community

GDC Showcase: Unity for All 2021 Tech and Creators Showcase

In this year’s virtual showcase, Unity showed off some of the impressive work that it’s developers have made over the past years in a variety of areas.

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Short Hike Community

GDC Showcase: A Short Hike Postmortem

For our next GDC Showcase: From the developer of A Short Hike, a postmortem perspective on a game made in four months by one guy with limited art skills and an idea for something different.

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GDC Community

GDC Showcase: Fandom Ready with Monster Prom

Fandom, fandom, everywhere! Creator of Monster Prom talks about how to foster community and connections in a fandom-ready world, and how to get people excited for the stories you want to tell.

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Buddy Sim Strategy

Hidden Files and Hidden Friends: Buddy Sim 1984

With 21 hidden files to uncover and decode hidden throughout the game, finding the place to start can seem like a big ask. Here’s where to start.

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