CD Projekt Red CEOs held an investor meeting on Monday, December 14 to field questions about the state of Cyberpunk 2077 on last-gen consoles and continuing plans for the game after launch.
As you already know, Cyberpunk 2077 didn’t have the smoothest day-one roll out. The game suffered from minor bugs and graphical glitches on PC and next gen-consoles, however, performance suffered particularly on base versions of last-gen hardware. Issues with Cyberpunk on last-gen hardware led to CDPR releasing an official apology via Twitter the day before the investor Q&A.
It’s also worth noting that CD Projekt CEO Adam Kicinski claimed that Cyberpunk ran on PS4 and Xbox One “surprisingly well” in a previous investor meeting a few weeks before launch.
Contradictory to previous statements, during the Q&A, Kicinski claims that CDPR was “too focused on releasing the game” and that the developer underestimated “the scale and complexity of the issues” for Cyberpunk on last-gen consoles. Continuing in the tone seen in CDPR’s official apology, Kicinski goes on to explain that neglecting to refine the game on consoles and only sending out PC review copies was the “wrong approach” and against CDPR’s “business philosophy.” Kicinski also laments the “loss of gamers’ trust and reputation” for misleading their customer base.
The VP of business development at CD Projekt Red, Michal Nowakowski, when asked why CDPR ignored poor performance on last gen-consoles, claimed that the developer mainly considered “PC and next-gen performance rather than current-gen.”
Nowakowski also acknowledges that CD Projekt Red never showed the game running on last-gen consoles because CDPR was “updating the game on last-gen consoles until the very last minute.” In response to a question on how last-gen versions of Cyberpunk made it through certification from Sony and Microsoft in its current state on last-gen consoles, Nowakowski assumes that Sony and Microsoft trusted that CDPR would “fix things upon release.”
Adam Kicinski also mentions in the Q&A that Covid-19 may have held back development and adequate playtesting. Specifically, Kicinski noted that though CD Projekt Red was able to carry out internal testing, “external testers working for external companies were not able to test the game from homes.” Yet, the CDPR CEO doesn’t consider lack of testing to be “a major source of problems.”
Kicinski also addressed investor questions over how the need to essentially finish Cyberpunk on last-gen will impact DLC and multiplayer plans in the coming months and years. Kicinski responded that “it’s too early to judge,” that CDPR needs to handle their Cyberpunk launch situation, and that more will be discussed early next year.
CD Projekt Red is currently taking returns for Cyberpunk 2077 on last-gen consoles and will be releasing another update to the game in the coming week and patches specifically for last-gen consoles in January and February.