We’ve written before about how creativity from your favorite games drives creative output from fans, but what happens when that output’s stifled? You’re most likely a fan of one of these fan-created game series since many of the games featured here were perfect representations of their respective franchises before they were taken down. Without further ado, here are some of the most notorious fan-made games which were taken down.
GoldenEye is a game that has so many legal issues surrounding it, I’m surprised any of us can say the name out loud. GoldenEye 25 was a fan remake of, you guessed it, the classic GoldenEye game that came out on the N64. This remake was widely acclaimed by James Bond and game fans online, and it took developers three years of hard work to get it at a playable stage. The hype was short-lived when MGM, the right-holders for the James Bond IP, issued a cease and desist letter to the developer in terms of creating and promoting the game.
He complied, but though he wiped the assets, he saved his own game in the process. If you’d like to play the game that was once GoldenEye 25, you can look up Project Ianus.
Fans of the Pokemon franchise took a serious blow when this game was forced down. It was littered with brand-new Pokemon (Over 100) and took place in a region completely new to veteran Pokemon players. It revolves around a young Pokemon trainer trying to learn why radiated Pokemon are attacking innocent civilians, and it took the internet by storm.
Unfortunately, all this attention paved the way to its downfall: Nintendo quickly learned about it and fired off multiple cease and desist letters to stop the project from interfering with their IP.
Galaxy In Turmoil
This was a fan-made Star Wars Battlefront remake that saw huge 64-player battles and tons of Star Wars assets. It was another internet favorite, but quickly became short-lived when EA and LucasFilms sent out their rounds of cease and desist letters. The maker initially fought the letters, saying that they could be labeled as a “parody” of the franchise, but he later backtracked on that statement and took down all the assets.
Just like GoldenEye 25, the game was reuploaded with unique assets before being sold for free platform-wide on Steam. It kept its original name, and still has a healthy amount of people in the playerbase.
If you want to make a game based on a popular franchise, it’s best to leave it at an influential level. Using assets claimed by multi-billion dollar companies is never a good idea, and many of the creators that got cease and desist letters were lucky to only get those.