Developer Supergiant Games decided to show off just how many spoken lines of dialogue are in Hades over Twitter a few days ago.
Supergiant, who also published Transistor and Bastion, released Hades from early access back in September 2020 to critical fanfare, a solid 90 on Metacritic, and a Game of the Year award from the video games press at-large.
It’s a pretty cool game where you play as Zagreus trying to escape from the underworld in a series of hack-and-slash rogue-like dungeons. The combat is pretty good, the game art is simply gorgeous, and the game has a hell of a lot of spoken lines, which is why it was no surprise that prior to the infographic drop, Supergiant’s twitter was littered with VO questions.
Luckily, the folks over at Supergiant Games had a chart already made just for this specific purpose. The tweet prefaces that the infographic might not be an accurate count to the exact number of words, but Hades is estimated to have roughly 305,433 words of spoken dialogue with 30 fully-voiced characters.
That’s a lot of words. For perspective, your average novel has somewhere in the ballpark of 50,000 to a couple hundred thousand words.
What makes this all the more impressive is the rogue-like progression system in Hades, which manages to merge itself into the game’s narrative. Like most rogue-likes, Hades is played by essentially starting the game, dying, and then restarting the game. Where other rogue-likes are content with having very little narrative or lore implied through text entries, Hades embarrassed the mechanic of dying and starting again by incorporating it into the narrative of Zagreus hacking-and-slashing his way out of the underworld.
Because of this gameplay structure and Supergiant Games going the extra mile to give voice to the game’s cast, Hades is possibly one of the most extensively written and acted rogue-like games in the genre.
And hey, if that sounds like a good time, then you should definitely check out Hades on Mac, PC, and the Nintendo Switch.