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Riot Games Reveals Valorant Patch Notes 3.0

Valorant’s biggest update so far just became official after a series of informal details. Riot Games unveiled the 3.0 patch notes, which bring changes to weapon prices, agent abilities, game mechanics and much more.

Valorant
Courtesy of Riot Games

KAY/O

The new agent will hit the live servers with Patch 3.0. KAY/O aims to change the in-game environment with its abilities. Having a cluster grenade, two flashes and a blade that suppresses enemies will soon make him the No. 1 agent in the meta.

Courtesy of Riot Games

AGENT UPDATES

All Agents

  • Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.
  • For example, if you have a two charge signature abilities and you end the round with one charge remaining, you will not gain an additional charge
  • Charges gained from cooldowns are now always temporary
  • Visibility returns faster during the fadeout period of all flashes

Astra

Nova Pulse (Q):

  • Cooldown time increased 12 >>> 25

Gravity Well (C)

  • Cooldown time increased 12 >>> 25

Stars/Astral Form (X)

  • Stars are now inactive when placed during the buy phase
  • When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.
  • On Attack, Astra can now see the Spike’s location in Astral form – This representation does not animate so it will not provide additional info on the status of the Spike.
  • Recall cooldown increased 8 >>> 15
  • Granted signature charges decreased 2 >>> 1
  • Star cost decreased 200 >>>150

Breach

Flashpoint (Q)

  • Total charges reduced 3 >>> 2
  • Cost increased 200 >>> 250
  • Projectile speed decreased 2500 >>>2000

Fault Line (E)

  • Full charge time decreased 1.5 >>> 1 second
  • Width increased 600 >>> 750
  • Telegraph windup time decreased 1.3 >>> 1
  • Concussion duration increased 3 >>> 3.5
  • Unequip time after firing decreased 1 >>> .7
  • Cooldown time increased 35 >>> 40

After Shock (C)

  • Now explodes three times with each blast dealing 60 damage with no fall off, blasts are 0.6 seconds apart
  • Explosion radius increased 260 >>> 300
  • Unuequip time after firing decreased 1.1 >>> .9 seconds
  • Cost increased 100 >>> 200

Rolling Thunder (X)

  • Width of all explosions increased to 2300, which was the previous width of the final explosion

Brimstone

Incendiary (Q)

  • Cost increased 200 >>> 250

Cypher

Neutral Theft (X)

  • Ultimate points required decreased 7 >>> 6

Jett

Updraft (Q)

  • Cost increased 100 >>> 150,

Tailwind (E)

  • No longer breaks Cypher’s Trapwire

Cloudburst (C)

  • Cost increased 100 >>> 200

Bladestorm (X)

  • Ultimate points required increased 6 >>> 7

Killjoy

Alarmbot (Q)

  • Cooldown after pickup increased 7 >>> 20

Turret (E)

  • Cooldown after pickup increased 10 >>> 20

Omen

Paranoia (Q)

  • Cost decreased 400 >>> 300

Dark Cover (E)

  • Granted signature charges reduced 2 >>> 1
  • Omen now must buy his second smoke for 100
  • Cooldown time increased 35 >>> 40

Shrouded Step (C)

  • Cost increased 100 >>> 150

Phoenix

Curveball (Q)

  • Cost increased 200 >>> 250

Raze

Model Update

  • Model has been updated with a polish pass

Boombot (C)

  • Cost increased 200 >>> 400

Showstopper (X)

  • Ultimate points required increased 7 >>> 8

Reyna

Leer

  • Cost increased 200 >>> 250

Sage

Slow Orb (Q)

  • Cost increased 100 >>> 200

Barrier Orb (C)

  • Cost increased 300 >>> 400

Resurrection (X)

  • Ultimate points required increased 7 >>> 8

Skye

Trailblazer (Q)

  • Vision radius increased 1750 >>> 2250
  • Max concussion duration increased 3 >>> 4
  • Cost increased 200 >>> 250

Guiding Light (E)

  • Charges reduced 3 >>> 2
  • Charges are now replenished on a 40-second cooldown
  • Skye no longer needs to re-equip to trigger her flash
  • Guiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guiding
  • Audio attenuation when cast reduced 3250 >>> 1250
  • Cost of charges increased 100 >>> 250

Sova

Shock Dart (Q)

  • Cost increased 100 >>> 150

Recon Bolt (E)

  • Cooldown time increased 35 >>> 40

Owl Drone (C)

  • Cost increased 300 >>> 400

Hunter’s Fury (X)

  • Ultimate points required increased 7 >>> 8

Viper

Snakebite (C)

  • Duration reduced 8 >>> 6.5
  • Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
  • Cost increased 100 >>> 200
  • We’ve seen a massive resurgence in Viper’s popularity and power, especially at stalling opponents and preventing defuses. We hope to slightly reduce some of this stalling power.

Yoru

Blindside (Q)

  • Cost increased 200 >>> 250

Gatecrash (E)

  • Cooldown time increased 35 >>> 40

WEAPON UPDATES

All Weapons

  • Bullet tagging changed from 75% slow >>> 72.5% slow
  • “Tagging” is the slowing effect you feel when hit by bullets
  • Weapon Dead zones changed from 30% >>> 27.5% – “Deadzone” in Valorant refers to the movement speed a player becomes inaccurate

All rifles

  • Walking inaccuracy changed from 1.3 >>> 2.0
  • Running unchanged at 5.0

All Heavies

  • Walking Inaccuracy changed from .5 >>> 2.4
  • Running unchanged at 6.0

All SMGs

  • Walking inaccuracy changed from .3 >>> 1.0
  • Running inaccuracy changed from 2.0 >>> 2.5

Classic

  • Walking inaccuracy changed from .25 >>> .84
  • Running inaccuracy changed from 1.5 >>> 2.1

Frenzy

  • Price decreased 500 >>> 450
  • Walking inaccuracy changed from .25 >>> .8
  • Running inaccuracy changed from 1.0 >>> 2.0

Ghost

  • Walking inaccuracy changed from .25 >>> .92
  • Running Inaccuracy changed from 1.85 >>> 2.3

Sheriff

  • Walking inaccuracy changed from .25 >>> 1.2
  • Running inaccuracy changed from 2.0 >>> 3.0

Judge

  • Price increased 1600 >>> 1850
  • Damage falloff at 10m changed from 13 per pellet >>> 10 per pellet
  • Damage falloff at 15m changed from 10 per pellet >>> 7 per pellet
  • We want the Judge to be a devastating, multi-fragging, close range option and believe it’s a bit more premium than we had previously given it credit for. It was also performing better than expected at range so we’re taking that down a notch.

Bulldog

  • Hip-fire (full auto mode) firing rate increased from 9.15 RPS >>> 9.5 RPS
  • Price decreased 2100 >>> 2050
  • The bulldog was feeling just slightly underpowered in close/mid range situations where hip fire was the go-to. So we’re giving it a bit more of a firing rate to compete and lowering the price to make it more enticing to buy.

Shorty

  • Price decreased 200 >>> 150

Stinger

  • Price decreased 1100 >>> 950

Bucky

  • Price decreased 900 >>> 850

Marshal

  • Price decreased 1000 >>> 950

Ares

  • Price decreased 1600 >>> 1550

Operator

  • Price decreased from 5000 >>> 4700

COMPETITIVE UPDATES

Here’s some of what you can expect from our changes:

  • Reduced the possibility of feeling “hard stuck” on older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.
  • Matchmaking accuracy will improve across all ranks, which should lead to a smoother ranked climb and reduce how hard you may swing up and down in rank
  • While winning games is still the most important factor, individual performance will also be accounted for to improve matchmaking at Immortal-plus
  • This should result in better matches at the highest levels.
  • Close games will have a smaller effect on rank rating gains and losses
  • Adjusted our Rank Rating curves, so climbing (or falling) should feel less volatile
  • Updated Rank distribution
  • Placements raised to Diamond 1
  • This should help reduce the grind for our players at the top

PERFORMANCE UPDATES

Players with medium to high spec machines (CPU bound systems) may see up to 6% performance improvements as a result of the following work:

  • Improved clipping plane calculations using multithreading
  • Improved thread utilization across multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized ambient audio for each map
  • General optimizations for all ability animations

SOCIAL UPDATES

  • Hover Cards have been added to the social panel
  • Hover over your friends list to quickly learn more about the players you have added. 
  • You can now invite to party with Riot ID in custom game

GAMEPLAY TECHNOLOGY

Killfeed

  • Your kills will get an additional highlighted border to make them stand out
  • Kill assists will also be shown to the left of the killfeed entries
  • The killfeed will also display a highlighted border for your assist portrait
  • The killfeed will display certain ultimate abilities when players on either team are killed in a second-life state or revived
  • For example: Sage’s player resurrection or Phoenix’s death during his Run It Back ability.
  • Added multi-colored killfeeds in cases where kills would result in the same team color appearing side by side

“Round Rollback” Feature for Tournament Mode Custom Games

  • This feature allows you to set the game back to the start of a previous round and re-play the game starting from there
  • To enable the feature, go to “Options” while setting up a Custom Game and toggle “On” Tournament Mode
  • Moderators can activate a rollback
  • If Cheats are enabled as a Custom Game option, all players can activate a rollback.
  • During the match, the Round Rollback feature can be found in the “Cheats” section of the Menu.
  • Added the ability to toggle on and off the outer crosshair lines!
  • Adjusted assist timings and thresholds for utility-based assists to make them more consistent across different Agent abilities.

PROGRESSION UPDATES

  • Happy anniversary Valorant! To celebrate we have added a new Year One Event Pass—this is similar to a Battlepass but it’s completely free and has some really cool goodies.
  • This will be active for the duration of Patch 3.0 and will only last till 3.01 goes live. So remember to get your goodie bag before the party ends.
  • What’s a party without friends? We’ve also added a Squad Boost: You will get extra XP when you play in a premade group.
  • +8% boost for one additional player, +12% for two, +16% for three, and +20% for a full squad.
  • This will also be active for the duration of 3.0.
  • We’re also permanently adding Account Leveling: A new way to recognize and reward you for your time playing in all Valorant game modes.
  • Your account Player Card will now display a numeric level based on how much you play.
  • In addition to that, you will also be boosted to a certain level based on how many games you’ve played before Patch 3.0.

BUGS

Agents

  • Characters blocked by Sage’s Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
  • Fixed Skye’s Seekers showing up on the minimap even when they aren’t visible to an enemy
  • Fixed Viper’s ultimate not showing as active on the team UI when Viper’s Pit is up
  • Fixed bug where Cypher’s Spy Camera could be placed inside the map on mid Icebox
  • Fixed a bug where Reyna’s Dismiss ability could not be rebought if the Buy Menu is closed and reopened during the same Buy Phase
  • Fixed a bug where cancelling Sova’s Hunter’s Fury while charging the shot allows player to skip unequip animation by equipping a weapon, ability, or Spike
  • Fixed a bug where picking up Cypher’s TrapWires/Cages and Killjoy’s Nano Swarms during the Buy phase would prevent you from purchasing a second charge

Competitive

  • Fixed a bug that was causing a delay in recent Competitive game’s Ranked Rating updates in Match History
  • Fixed a Career screen visual bug that would show up for those who dropped out of Immortal
  • Fixed a bug that caused a friend’s career to infinitely load

Social

Fixed a bug where friends’ names were merging together in the social panel when interacting with them, jumbling them together at times. Word scramble no longer!

Content Support

  • Fixed an issue causing a hitch when viewing skins in the Collection

Gameplay Technology

  • Fixed a bug where the inner crosshair toggle feature wasn’t working
  • Fixed a bug where AOE kills were not rewarding the appropriate character if the enemy was in a debuffed state
  • Fixed a bug where the Spike icon pulse and beeping sound were not in sync
  • Fixed a bug where Ally defuse progress bar sometimes fails to appear
  • Fixed a bug where Observer’s Killfeed has no team colors
  • Reverted our fix for the “swirly arms” in the last patch, since it was causing significant animation snapping
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